Reverse engineering AoS pt5 – T + Armour

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Toughness is going to be an interesting one as I’m not sure there are any stats to reverse engineer as it (appears) that there is a general assumption that all To Wound rolls are against T4. I suspect this is going to be a case of finding something that makes sense for the size/type of creature, for example humanoid size creatures tend to be T3 baseline, with bigger creatures being T4 or 5
One thing I have noticed in AoS is that pretty much everything has a save of some kind, so this *may* equate to a Toughness equivalent. Lets see how that pans out over a few examples

WFBWQWQ SaveAoS SaveSpecial
Goblin Stabba33None6+
Swamp troll/Fellwater Troggoth44None5+
Ghoul44None6+
Zombie33None6+
Squig33None6+
Tomb guardian/Tomb guard3315+
Stormvermin3315+
Dark Elf warrior3315+
Goblin Boss3325+
Chaos warrior4424+
Pink Horror33None6+
Bloodthirster77None4+
Great unclean one7744+Ignores a wound on 5+
  • Baseline T3 seems to equate to a 6+ save; I assume this is for dodges/natural movement
  • a 5+ save on infantry seems to equate to either T4, or T3(4); so there would be a decision to either make things tougher, or give it the standard T3 and some armour, like the Dark Elves
  • a 5+ save on a boss type character equates to T3(5)
  • a 4+ on infantry seems to be T4(6)
  • a 4+ on a greater demon… that’s just ott. Thankfully we’ve got the greater demons already sorted, so if there are AoS greater demons to convert, like Kairos, then we’d likely have to do these as special cases using the WQ profiles as a baseline.