Converting from other systems

This is always a living document and will be updated as I try converting AoS profiles over to Warhammer Quest.

These are an update to the original Warhammer Quest conversion rules that include how to (roughly) move things over from Age of Sigmar. Other systems may be added at some point if I get that far

Calculating Movement

  • When converting from Warhammer Fantasy Battles:
    • Movement remains the same
  • When converting from Age of Sigmar
    • If the creature is considered Medium or Small (i.e. on a base smaller than 40mm) then M is reduced by 1
    • If the Creature is Large, or bigger, (i.e. on a 40mm+ size base) then M remains the same

Calculating WS

  • When converting from Warhammer Fantasy Battles:
    • WS remains the same
  • When converting from Age of Sigmar:
    • There doesn’t seem to be a magic bullet, but if you use the following table to identify roughly what the WS range is, then compare to other WQ monsters in the same range, you can get something fairly sane. Some creatures do seem rather out of place with their values though, so there does need to be some sanity checking done after the conversion.
AoS To hitWS
6+1
5+2
4+3-5
3+6-8
2+9-10

Calculating BS

  • When converting from WFB
    • Directly convert the WFB BS value into the To Hit score from the table in the 4th or 5th edition rulebook
  • When converting from AoS
    • The table below should give you an idea of what BS value you should be getting in WQ based on the AoS ranged To Hit value. Some personal choice will need to be made, so comparing against other creatures in the same sort of range is advised
AoS6+6+5+5+4+4+3+3+2+2+
WQ6+5+4+3+2+1+0-1-2-3

Calculating Strength

  • When converting from WFB
    • Directly use the Strength value
  • When converting from AoS
    • Using the table below to compare the Age of Sigmar To Wound roll. For some of the creatures you may need to make a call and adjust it slightly existing creatures as an example as there are changes in scale/power singe WFB 4
S12345678910
AoS Wound score6+6+5+4+3+2+2+2+2+2+

Calculating Toughness and Armour

  • Converting from WFB
    • Toughness is a direct copy
    • Armour seems to be 1 point of armour for each point of armour in WFB above 0. For example light armour is a 6+ save, so that’s 1 point. a 5+ save is 2 points etc.
  • Converting from AoS
    • A6+ save seems to equate to a baseline T3, with no armour
    • a 5+ save on infantry seems to equate to either T4, or T3(4); so there would be a decision to either make things tougher, or give it the standard T3 and some armour, like the Dark Elves
    • a 5+ save on a boss type character equates to T3(5); so T3 + 2 points of armour
    • a 4+ on infantry seems to be T4 + 2 points of armour
    • a 4+ on a greater demon… that’s just ott. Thankfully we’ve got the greater demons already sorted, so if there are AoS greater demons to convert, like Kairos, then we’d likely have to do these as special cases using the WQ profiles as a baseline.

Calculating Wounds

Wounds to not correlate from WFB or AoS, so we still have to come up with our own guesses on the number of wounds required for creatures, whatever the source. Using similar examples of creatures is the best way of judging this, combined with how long you want something to survive in combat.

Calculating Initiative

  • Converting from WFB
    • This is a direct port from WFB to WQ
  • Converting from AoS
    • There is no correlation to anything Initiative-like, so this is a case of finding something similar and guessing. Not great, but it’s all we have

Calculating Attacks and Damage

  • Converting from WFB
    • Attacks directly translate from WFB
    • Damage seems to default to 1D6, but scales with the seriousness of the villain. Lower level bosses, or larger monsters go up to 2D6 and so on. This seems to be mostly guesswork and testing
  • Converting from AoS
    • From what it looks like, at lower levels we can simply take the Attack and Damage values from AoS (converting every point of Damage into an additional 1D6). At higher levels, it starts to become a bit of trial and error taking the profiles and using existing WQ creatures to scale against.

Special Rules

Special rules is a case of going through the AoS profiles and identifying similar rules in the bestiary that fit the profiles. We’ll explore this in a bit more detail in some of the future conversions.

Calculating Gold

For both systems we seem to multiply the base points value for a single figure (both WFB and AoS) to achieve some semblance of a gold score. In most cases these are within a reasonable tolerance, but some of the larger creatures do seem to be undercosted.