Reverse engineering AoS pt7 – A + Dam

admin

Attacks and Damage are somewhat interlinked, so we’ll deal with both of these together

Attacks used to be a simple port from WFB. I think we can do the same for the AoS profiles and end up with something similar, we just need to pick the most relevant weapon profile from the selections that can be available. The more basic troop profiles only have one weapon type, so we can just take the base attack values from the profile, for example this from the Ghoul rules:

It becomes more complex when you look at some of the more powerful creatures, like the Bloodthirster that we already have in WQ though as the attack value doesn’t seem to scale to the same extent at the top end. We know the original Bloodthirster profile has 10 attacks, but in AoS it currently has 5 if we assume it has not taken any wounds. There is the new Outrageous Carnage rule that spams a lot of extra damage to those around it in combat, so we’d need to be looking at these bonuses and making some calls as to how that translates into additional attacks instead.

Damage wasn’t really covered in the original conversion document, so is a bit hazy and involved some comparisons to similar creatures. In general it seemed to be that the boss-type creatures started to gain extra damage, but interestingly AoS already includes the concept of Damage per hit, so I’m interested to see if/how that mirrors the old WQ damage values.

WQAoSNotes
Goblin Stabba1D61
Swamp troll/Fellwater Troggoth2D62 (Club)
D3 (vomit/ranged)

Ghoul1D61
Squig1D61
Bloodthirster8D6D6
Stormvermin1D61
Lord of Change6D63 (for the sword)
Pink Horrors1D61

For Damage, we can, currently, assume that we gain 1D6 for every point of Damage on the AoS profile. This works to a certain degree, but (again!) at the top tier this becomes a bit weird as they clearly want the greater demons to be able to stand up to fully kitted out adventurers, so there’s a bit of playtesting to be done on some of these if you want them to bring a bit more of a challenge to the proceedings.

Summary!

So, from what it looks like, at lower levels we can simply take the Attack and Damage values from AoS (converting every point of Damage into an additional 1D6). At higher levels, it starts to become a bit of trial and error taking the profiles and using existing WQ creatures to scale against.