Monster reference cards

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As I’ve mentioned before, as soon as you start levelling up the spawn cards, you quickly run out of space to include all of the stats and rules for the mobs that appear. This means that most of the time even the official cards seem to be lacking in detail and you have to refer back to the main book all the time (or the bestiaries that have been put together by LittleMonk).

This not only makes it difficult to support higher level adventures, or new mobs, but it’s also confusing to add new creatures. The joys of how I’ve been handling the spawn cards means that at least half of that is sorted, so onto the second half… the reference cards!

While we’re looking at the reference cards, we can also look at one of the other niggles that happens with WQ. Everything behaves in the same way. Later incarnations of Warhammer Quest introduce a nice simple AI table on their reference cards, so we’re going to borrow some design guides from these and give the AI a try to see if that still works without unbalancing things.

Our first try will be using the standard level 1 Bats as a basis. We have the space to include all of the special rules, plus our AI table, which feels like it’s going to work. I’ve also stuck keywords on the bottom so we can start grouping these together into themes and races easily enough.

Giant Bat bestiary card
Test bestiary card

So, now that’s done and the spawn cards seem to be working as well, I can start having a go at creating the standard bestiary entries as well as the new things I have had kicking around my head for years. Each creature will be posted as it’s own page, with the cards all going into a Google drive location with everything else that gets made.